Q: What determines how strong incidents are?Ī: Let me classify two kinds of incidents, internal (fires, radroaches, mole rats, radscorpions) and external (raiders, feral ghouls, deathclaws). SPECIALs do not affect combat (see 2.6), and outfits do not act as armor in any shape or form. Weapon damage is what you see, and health is explained in 4.1. Pets can also affect combat if it's a relevant effect (+X damage, +X% damage resistance, etc.). Overall, I have thoroughly enjoyed this game of juggling resources, especially since Bethesda chose to not have paywalls or timers when it comes to building rooms-the only timer-related feature is when you want to rush a resource room.A: There are only two things that affect your dweller's performance, and that's their health and weapon damage. Having several of the same resource gathering rooms means not having to worry about keeping your dwellers fed and hydrated so long as you have enough power near all rooms. Thank god Megaton isn't here (Note: this is a different vault on my dad's iPad, hence the lower population).Īfter three or so weeks, Vault 713 hit the 100-dweller mark. In addition to measuring happiness, the game has a daily evaluator based on the overall status of your vault (see below). If they're personally below 49% happiness, they'll don a sorrowful expression until their happiness is increased past 49%. Each vault has an average percentage of happiness to indicate how your dwellers feel. Without power, you cannot produce food nor treat water, and without an ample supply of water, you have no protection from drinking irradiated water. To keep your dwellers happy, you must have a large supply of food, power, and water. The key to playing Fallout Shelter is balance. Nonetheless, I have thoroughly enjoyed playing Bethesda's new mobile game Fallout Shelter, which they released on the iOS App Store (sorry, Android users) in the hours following their conference at E3 last month. Over the past month, I haveįound out that running a vault is more complicated than I originally thought. It's been nearly a month since E3, and everyone has watched and rewatched the trailers and conferences for upcoming games in their favorite franchises.
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